This is the second post of a series on practical game-design techniques. Here’s the first.
In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate-Chaos-of-my-Brain-Area to something resembling an honest-to-goodness, write-downable process. I’ve decided to share this process here, for four reasons:
2. I haven’t seen anything exactly like it.
3. Writing about it will give me ideas for improving it.
4. Pondering game design is one of the two great pleasures of my life (the other is spending time with my ladylove, who’s just sort of discombobulatingly great to be around)
I call it the 100:10:1 method. I’ll start by describing it, then discuss why it helps me.
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