The 100:10:1 method – the heart of my game design process

Nick Bentley Games

design-method

This is the second post of a series on practical game-design techniques. Here’s the first

In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate-Chaos-of-my-Brain-Area to something resembling an honest-to-goodness, write-downable process. I’ve decided to share this process here, for four reasons:

1. I’ve used it to create 3 of my 4 favorites among my own designs (Catchup, Stinker, and Cat Herders – Odd is the exception), which suggests it might have value.

2. I haven’t seen anything exactly like it.

3. Writing about it will give me ideas for improving it.

4. Pondering game design is one of the two great pleasures of my life (the other is spending time with my ladylove, who’s just sort of discombobulatingly great to be around)

Recombobulation Area …so thank heaven for this

I call it the 100:10:1 method. I’ll start by describing it, then discuss why it helps me.

The 100:10:1…

View original post 2,061 more words

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